ULFA, Nurul; IRFANSYAH. Gamification as a cultural tourism marketing strategy for generation z. Jurnal Pariwisata Pesona, [S. l.], v. 10, n. 2, p. 141–150, 2025. DOI: 10.26905/jpp.v10i2.15596. Disponível em: https://jurnal.unmer.ac.id/index.php/jpp/article/view/15596. Acesso em: 4 aug. 2026.