Multiplatform Visual Novel for Culture Education in a Part of Using ICT for Developing a Lifelong Learning
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Van Den Brande, Lieve. (2009). Introduction: Creativity and Innovation in learning through ICT. Retrived from: https://www.openeducationeuropa.eu/sites/default/files /old/6 1245062399.pdf
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Cavallaro, Dani (2010). Anime and the visual novel: narrative structure, design and play at the crossroads of animation and computer games. McFarland & Company. p. 8. ISBN 0-7864-4427-4.
Chris Klug; Josiah Lebowitz (March 2011). Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. Burlington, MA: Focal Press. pp. 194–7. ISBN 0-240-81717-6.
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DOI: https://doi.org/10.26905/icgss.v1i1.1598
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