Desain dan Pengembangan Aplikasi Mobile Daur Ulang Sampah di Kota Surabaya dengan Metode Design Thinking

Authors

  • Maorisha Virginia Fakultas Ilmu Komputer, Prodi Sistem Informasi, Universitas Narotama, Kota Surabaya, Indonesia, 60117
  • Made Kamisutara Fakultas Ilmu Komputer, Prodi Sistem Informasi, Universitas Narotama, Kota Surabaya, Indonesia, 60117
  • Achmad Zakki Falani Fakultas Ilmu Komputer, Prodi Sistem Informasi, Universitas Narotama, Kota Surabaya, Indonesia, 60117

DOI:

https://doi.org/10.26905/jasiek.v7i1.15295

Keywords:

Design Thinking, recycling application, waste management, Surabaya, sustainability

Abstract

The issue of waste management in Surabaya City remains a challenge that requires innovative, technology-based solutions. The aim of this research is to design and develop a mobile application that supports waste recycling in order to enhance community engagement and improve waste management in a more effective and sustainable manner. This study employs the Design Thinking method to formulate problem-solving approaches, understand user needs, and test the effectiveness of the proposed design. The mobile application design and development process involves five stages: empathize, define, ideate, prototype, and test. The research results in a prototype application equipped with key features such as recycling education, location-based waste pick-up and drop-off services, and a loyalty points system to reward users. The presence of this application is expected to increase public awareness of sorting and recycling waste and contribute to environmental sustainability programs in Surabaya City.

Downloads

Download data is not yet available.

References

Dinas Kependudukan dan Pencatatan Sipil Pemerintah Kota Surabaya, *Proyeksi Penduduk Kota Surabaya 2023–2032*, 2022.

D. Mahendra, "Produksi Sehari 1.500 Ton, Pengolahan Sampah di Kota Surabaya Dinilai Kurang Maksimal," *Radar Surabaya*, Apr. 20, 2024. [Online]. Available: https://radarsurabaya.jawapos.com/surabaya/774557758/produksi-sehari-1500-ton-pengolahan-sampah-di-kota-surabaya-dinilai-kurang-maksimal

Kementerian Lingkungan Hidup/Badan Pengendalian Lingkungan Hidup, *Data Timbulan Sampah 2023*, Sistem Informasi Pengelolaan Sampah Nasional (SIPSN).

Kementerian Lingkungan Hidup dan Kehutanan, "Surabaya Jadi Rujukan Pengelolaan Sampah ASEAN," *PPID KLHK*, May 3, 2019. [Online]. Available: https://radarsurabaya.jawapos.com/surabaya/774557758/produksi-sehari-1500-ton-pengolahan-sampah-di-kota-surabaya-dinilai-kurang-maksimal

M. F. Nadillah et al., "Perancangan UI/UX Aplikasi Daur Ulang Sampah Berbasis Mobile Menggunakan Metode Design Thinking," *Jurnal Mahasiswa Teknik Informatika*, vol. 8, no. 3, 2024.

B. A. Laksono, M. Achmad, and L. Junaedi, "Pengembangan UI/UX pada Aplikasi Kelola HR Berbasis Mobile dengan Menggunakan Metode Design Thinking," *JASIEK*, vol. 6, no. 1, pp. 63–76, 2024.

J. Aplikasi Sains dan Komputer, "Perancangan Sistem Pencarian Kost Berbasis Web Di Kota Makassar Menggunakan Metode Prototype," n.d.

E. Lau et al., "Penerapan Metode Design Thinking Pada Rubbish Picker Application," *Jurnal Bit*, vol. 20, no. 2, pp. 179–183, 2023.

A. W. Bimantara and I. V. Paputungan, "Perancangan UI/UX Desain Aplikasi Mobile Taman Sampah Desa Cepogo Dengan Metode Design Thinking," *Jurnal Sains, Nalar, Dan Aplikasi Teknologi Informasi*, vol. 2, no. 2, pp. 1–9, 2023.

Ramdhana and Muliadi, "Perancangan Sistem Pencarian Kost Berbasis Web Di Kota Makassar Minggunakan Metode Prototype," *JASIEK*, vol. 5, no. 2, pp. 91–100, 2023.

S. Alya Shafa and A. Muchayan, "Penerapan Metode Design Thinking dalam Perancangan Aplikasi Layanan Pengaduan Hukum Berbasis Mobile," *JUTISI*, vol. 13, no. 2, pp. 859–869, 2024.

S. al Azhar et al., "Perancangan Aplikasi Jasa Bengkel Motor (Jabemo) Menggunakan Pemodelan Design Thinking," *Jurnal Mahasiswa Teknik Informatika*, vol. 8, no. 3, 2024.

A. Yasmin et al., "Perancangan UI/UX pada Aplikasi Stayzy Menggunakan Metode Design Thinking," *Jurnal Mahasiswa Teknik Informatika*, vol. 8, no. 3, 2024.

L. Yuana, "Track Eco, Sistem Pengolahan Daur Ulang Sampah Berbasis Digital Buatan Remaja Surabaya," *Surabaya Times*, Aug. 4, 2024.

M. Chairuladnan Syaifullah Islami, N. Cahyo Wibowo, and M. Irwan Afandi, "Perancangan UI/UX Aplikasi Marketplace Barbershop Menggunakan Metode Design Thinking," *Jurnal MDP*, vol. 11, no. 4, 2024. [Online]. Available: http://jurnal.mdp.ac.id

Downloads

Published

2025-06-03

How to Cite

[1]
M. Virginia, M. Kamisutara, and A. Z. Falani, “Desain dan Pengembangan Aplikasi Mobile Daur Ulang Sampah di Kota Surabaya dengan Metode Design Thinking”, JASIEK, vol. 7, no. 1, pp. 38–49, Jun. 2025.

Issue

Section

Articles