An Augmented Reality-Based Boardgame for Anti-Corruption Education: Design, Development, and Evaluation Using the MDLC Model

Authors

  • Naurah Qolbia Salamah Universitas Muhammadiyah Surakarta
  • Irma Yuliana Universitas Muhammadiyah Surakarta
  • Eko Prasetyo Universitas Muhammadiyah Surakarta, Surakarta, Indonesia

DOI:

https://doi.org/10.26905/jasiek.v8i1.16983

Keywords:

Game Mobile Edukasi, Augmented Reality, Interactive Multimedia

Abstract

The objective of this study is to develop an Augmented Reality (AR)-based educational board game called SiKilat, which stands for “Ready to Fight Corruption and Nepotism,” to help students better understand anti-corruption principles. The Multimedia Development Life Cycle (MDLC) was employed, consisting of five stages: initialization, blueprint design, asset preparation, product development, and testing and validation. The focus of the study is university students. Interviews, expert reviews, and pre- and post-tests were used as data collection methods. The results indicate that the developed medium is effective and has the potential to enhance student engagement in learning. The Wilcoxon test yielded a significance value of 0.00018 (< 0.05), and the average score increased from 4.9 to 9.3. Consequently, the SiKilat AR board game helps students understand anti-corruption principles and can serve as an alternative interactive learning medium

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Published

2026-06-15

How to Cite

[1]
N. Q. Salamah, I. Yuliana, and E. Prasetyo, “An Augmented Reality-Based Boardgame for Anti-Corruption Education: Design, Development, and Evaluation Using the MDLC Model”, JASIEK, vol. 8, no. 1, pp. 23–32, Jun. 2026.

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Articles