Healthy snack food campaign through educational games for elementary school student

Authors

  • Rizki Andriani Department of Nurse, STIKes Medika Seramoe Barat
  • Fitri Apriani Department of Nurse, STIKes Medika Seramoe Barat
  • Siti Damayanti Department of Midwifery, STIKes Medika Seramoe Barat
  • Orita Satria Department of Nursing Science, STIKes Medika Seramoe Barat
  • Yulfa Aulia Department of Nursing Science, STIKes Medika Seramoe Barat
  • Agus Irmansyah Department of Nursing Science, STIKes Medika Seramoe Barat
  • Nurromsyah Nasution Department of Midwifery, STIKes Medika Seramoe Barat

DOI:

https://doi.org/10.26905/abdimas.v8i4.11329

Keywords:

Elementary school student, Healthy snacks food, Puzzle game, Snakes and ladders game

Abstract

Elementary school students like various snacks in the school environment, which frees children to choose the food and drinks available. They tend to consume foods containing causative spices, sweet foods, and beverages, and foods with additional ingredients, which will cause things that are not good for children's health. There are still many students who need help understanding about healthy snacks food. Education on healthy snacks in schools is not optimal because knowledge related to these snacks food still needs to be better socialized. This community service activity aims to increase knowledge about healthy snacks in elementary school students through educational games. The methods are socialization, focus group discussion, game simulation through snake and ladder educational games, healthy snack food puzzles, self-evaluation, and documentation. The results obtained from this activity were in the form of increasing the knowledge score of healthy snack food after education and educational games and commitment from partners to incorporate healthy snack food materials into PJOK subjects. This result shows that knowledge of healthy snacks can be improved through snake and ladder educational game activities and beneficial snack food puzzle games. It is recommended that the school continuously allocate time regularly for healthy snack food education for all students.

Author Biographies

Rizki Andriani, Department of Nurse, STIKes Medika Seramoe Barat

-

Fitri Apriani, Department of Nurse, STIKes Medika Seramoe Barat

-

Siti Damayanti, Department of Midwifery, STIKes Medika Seramoe Barat

-

Orita Satria, Department of Nursing Science, STIKes Medika Seramoe Barat

-

Yulfa Aulia, Department of Nursing Science, STIKes Medika Seramoe Barat

-

Agus Irmansyah, Department of Nursing Science, STIKes Medika Seramoe Barat

-

Nurromsyah Nasution, Department of Midwifery, STIKes Medika Seramoe Barat

-

References

Adachi, P. J. C., & Willoughby, T. (2013). More than just fun and games: The longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades. Journal of youth and adolescence, 42, 1041-1052. https://doi.org/10.1007/s10964-013-9913-9

Almatsier, S. (2009). Prinsip dasar ilmu gizi (Cetakan 8). Jakarta: Gramedia Pustaka Utama.

Badan Penelitian dan Pengembangan Kesehatan Kementerian Kesehatan Republik Indonesia. (2018). Laporan nasional riset kesehatan dasar 2018. Kementerian Kesehatan RI.

Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., Kato, P. M., Lu, A. S., Maloney, A. E., Mellecker, R., Morrill, B. A., Peng, W., Shegog, R., Simons, M., Staiano, A. E., Thompson, D., & Young, K. (2016). Games for health for children - current status and needed research. Games for Health Journal, 5(1), 1–12. https://doi.org/10.1089/g4h.2015.0026

Brown, J. M., Savaglio, R., Watson, G., Kaplansky, A., LeSage, A., Hughes, J., Kapralos, B., & Arcand, J. A. (2020). Optimizing Child nutrition education with the foodbot factory mobile health app: Formative evaluation and analysis. JMIR formative research, 4(4), e15534. https://doi.org/10.2196/15534

Decree of the Minister of Health of the Republic of Indonesia Number 942/MENKES/SK/VII/2003 concerning Guidelines for Hygiene Sanitation Requirements for Snack Food.

Fahleni, R., & Tahlil, T. (2016). Perilaku pemilihan makanan jajanan pada anak usia sekolah di Aceh Besar. Jurnal Ilmiah Mahasiswa Fakultas Keperawatan, 1(1), 1-6.

Farhani, N., & Pratiwi, V. N. (2019). Permainan puzzle sebagai media edukasi konsumsi sayur dan buah di TK/PG Yasporbi Surabaya. Community Development Journal, 3(2), 45-50. https://doi.org/10.33086/cdj.v3i2.657

Fellows, P., & Hilmi, M. (2012). Selling street and snack food. Food and Agriculture Organization of The United Nations, 96.

Global Nutrition Report. (2020). Country nutrition profiles : Indonesia (The burden of malnutrition at a glance). Global Nutrition Report. Retrieved from: https://globalnutritionreport.org/resources/nutrition-profiles/asia/south-eastern-asia/indonesia/

Julinar, J., & Lubis, S. Y. (2021). Hubungan kebiasaan jajan dengan status gizi siswa SD Negeri 55 Kota Banda Aceh. Jurnal Sains Riset, 11(2), 303-314. https://doi.org/10.47647/jsr.v11i2.750

Khadijah, K. (2016). Pengembangan kognitif anak usia dini teori dan pengembangannya. Perdana Publishing.

Liao, C. C., Chen, Z. H., Cheng, H. N., Chen, F. C., & Chan, T. W. (2011). Myâ€Miniâ€Pet: A handheld petâ€nurturing game to engage students in arithmetic practices. Journal of Computer Assisted Learning, 27(1), 76-89. https://doi.org/10.1111/j.1365-2729.2010.00367.x

Mâsse, L. C., de Niet-Fitzgerald, J. E., Watts, A. W., Naylor, P. J., & Saewyc, E. M. (2014). Associations between the school food environment, student consumption and body mass index of Canadian adolescents. International Journal of Behavioral Nutrition and Physical Activity, 11(1), 1–9. https://doi.org/10.1186/1479-5868-11-29

Phillips, R., & Pittman, R. H. (2015). An introduction to community development. Routledge.

Prameswari, N. K. (2018). Peningkatan dalam penggunaan media ular tangga Mata Kuliah Pendidikan PKN SD materi strategi pembelajaran pada kemampuan kognitif mahasiswa semester 2 STKIP Bina Insan Mandiri Surabaya. Jurnal Bidang Pendidikan Dasar, 2(1), 9-17. https://doi.org/10.21067/jbpd.v2i1.2188

Pusat Komunikasi Publik Sekretariat Jenderal Kementerian Kesehatan RI. (2014). Perluas cakupan melalui gebyar aksi nasional pangan jajanan anak sekolah. Kementerian Kesehatan RI. Retrieved from: https://www.kemkes.go.id/article/view/20142170001/perluas-cakupan-melalui-gebyar-aksi-nasional-pangan-jajanan-anak-sekolah-.html

Rohmawati, N., Rachmawati, S. N., & Antika, R. B. (2023). Buku ajar penilaian konsumsi pangan. UPT Penerbitan Universitas Jember.

Sun-Lin, H. Z., & Chiou, G. F. (2019). Effects of gamified comparison on sixth graders’ algebra word problem-solving and learning attitude. Journal of Educational Technology & Society, 22(1), 120-130.

Suparno, P. (2001). Teori perkembangan kognitif Jean Piaget. Kanisius.

Tim Penyusun Direktorat Sekolah Dasar. (2021). Gizi seimbang dan kantin/jajanan sehat di sekolah dasar. Direktorat Sekolah Dasar Direktorat Jenderal Pendidikan Anak Usia Dini, Pendidikan Dasar dan Pendidikan Menengah Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi. Retrieved from: http://ditpsd.kemdikbud.go.id/

Vozza, I., Guerra, F., Marchionne, M., Bove, E., Corridore, D., & Ottolenghi, L. (2014). A multimedia oral health promoting project in primary schools in central Italy. Annali di stomatologia, 5(3), 87.

Downloads

Published

2023-11-30

How to Cite

Andriani, R., Apriani, F., Damayanti, S., Satria, O., Aulia, Y., Irmansyah, A., & Nasution, N. (2023). Healthy snack food campaign through educational games for elementary school student. Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang, 8(4), 666–679. https://doi.org/10.26905/abdimas.v8i4.11329

Issue

Section

Natural Science and Technology